High Difficulty FREQs, to be Scheduled
Contents |
Introduction
This is a list of high difficulty freqs, still to be scheduled in
List
756846: Enhance PREMEMORIZE Support When a character has more than one spellcasting class the check for spell memorization does not see either Bard or Sorcerer if the second class has to prepare spells (Cleric, Paladin or Ranger).
873758: Have all formula parsing done with JEP
889895: Improve handling of languages I would like to see some way of supporting the games that do not use the standard D20 language system... I can name 2 that use different language systems entirely... one, Forbidden Kingdoms from Otherworld Press has each language effectively its own skill, with no stat modifier and a skill cap of 5... 1 is rudimentary communication with a few memorized words/sentences, 5 is fully fluent with choice of which dialect or accent you want to use... Midnight uses a different setup, where some languages are harder to learn than others, and many languages have a pidgin language associated with them... so you could learn pidgin erenlander for 1 point, or real erenlander for 2, and one more point buys you literacy... not all languages have a pidgin version, and not all languages have a written language...also not all languages cost the same... some cost 1, some cost 2, some 3
1023860: [ELH] Epic spell creator Entire process to build Epic Spells… hard
1041467: [MSRD] Vehicle tags Lots of Tag requests, probably Equipment Vars, actually
1065912: [MSRD/Future] equipment creator
1071603: grant a class part of another class' spell list Cause anything that granted bonus sorcerer levels that the dragon took (some PrCs from Draconomicon immediately jump to mind) to not stack with the Dragon sorcerer's levels. The Dragon becomes a Sorcerer spellcaster (so minus the familiar part, since that is a "class ability" of the sorcerer, and not directly linked to the spellcasting part) as part of it's benefits. What I'd like to see is a 5.9.x series FReq (not sure if we have this or not yet) that will allow something like: SPELLLEVEL:CLASS|Sorcerer=ALL|CLASS.Cleric=ALL or even SPELLLEVEL:CLASS|Sorcerer=1|CLASS.Cleric.LEVEL.1 Or something. Right now, we can't have Object A grant Class List B or even part of Class List B to Class C's spell list. It would be neat to have something like: SPELLLEVEL:CLASS|MyClass=1|CLASS.Wizard.SCHOOL.Ev ocation=1 to grant "MyClass" all the level 1 Wizard spells of the Evocation school (but no others)..... This would need to be further developed as a Spec, with heavy imput from Eric, myself, and Barak on this.... And a near-finished spec brought up on _experimental to cover anyone's homebrews....
1153475: Add ability for Anti-Magic template We look into creating template that can be applied to a PCG that nulifies any magic items and magic bonus's. Need things to have a type that can be easily called out, perhaps TYPE:Supernatural and Spelllike and Magic?
1173528: Make CONTAINS a valid tag for equipment modifier Actually, this is probably subsumed by Equipment Containers/Composition
1194540: racially resize weaponry
1268890: Gestalt characters
1296659: Allow BONUS on METHOD/POINTS in pointbuymethods.lst
1305070: SPELLS tag enhancements 1) Spellbook name and spell name to accept substitution. 2) The CHOOSE:EQBUILDER.SPELL will need to be able to output a spell name variable, when used with this chooser %CHOICE outputs the whole range of spell properties the chooser allows on to select
1310543: Data driven LST Converter
1323527: FREQ for bonus:casterlevel BONUS:CASTERLEVEL|DESCRIPTOR.Air|1 add to all classes. No way to restrict it to druid only. Adding a |PRECLASS:1,Druid wont stop the say wizard air spells going up
1328300: Variables that can hold text
1345145: 2nd set of skill points RPG Object's Blood and Vigilance book is a book of supers. In this book, most characters (but not all) have access to power points. These function exactly like skill points (class, cross-class, max ranks), except they are for super powers. Please add the ability to create a 2nd set of skills that is separate from the 1st.
1352875: BESM (OGL) support 1) support for point-based chargen and class advancement 2) support for defects: which add to CP pool at chargen and can be "bought off" later 3) ranks in special abilities (called attributes)
1393984: [RSRD] Monsters casting as Sorcerer with Cleric spells... This is the Spell List issue
1404952: [KIT] Allow specifying level related stat increases A new tag will be added to allow a kit to specify what stat should be selected for a stat increase caused by leveling up from a kit. INCREMENTSTAT:stat|stat
1446328: Pocket compartments for containers.
1456962: SPELLLEVEL:CLASS to take VAR substitution SPELLLEVEL:CLASS to take VAR substitution where a class is specified. This would make it possible to use in a feat like so: CHOOSE:SPELLCLASSES BONUS:SPELLKNOWN|CLASS=%LIST;LEVEL=3|2 SPELLLEVEL:CLASS|%LIST=3|Teleport (Psionic),Plane Shift (Psionic)
1535402: Inventory (Temporary Bonuses) I would like the Class ability of "Favored Enemy" to be selectable for applying bonuses
1554594: Support Mindless Undead
1555175: average hitpoints based on TL (currently miscalculated)
1607547: %LIST recognition in SPELLS tag CHOOSE:NUMCHOICES=1|SPELLS|CLASS=MyClass SPELLS:Innate|%LIST
1623072: Add spells in a domain to arcane spell list Feat tag like ADD:SPELLS|DOMAIN=%CHOICE% with CHOOSE:DOMAINS, that adds all spells from a domain to your spell list, even if it's not on your class spell list.
1667406: LIST support in cl() I would like to see support for %LIST in the cl("classname"), maybe as cl(%LIST) or cl("%LIST"), so that the bonus can apply to the class selected by a CHOOSE.
1667415: Skill rank cost tags 1) Be able to modify the cost of CLASS and CROSS_CLASS 2) Be able to modify max rank of a skill
1685679: adding to a specific chosen variable Desire here is to be able to have Object A with a CHOOSE:FEAT type scenario, that then provides BONUS:VAR|xxx|+2 where the xxx is taken from the Chosen feat. Thus, this is about sub-object addressability