Content conversion to new system
Contents
Game Systems
github branches will be
- fpr/gamemode/scope
example: fpr/pf/stat
The following major systems will be converted first pass:
- Pathfinder and PFS (Andrew M.)
- 3.5 D&D (Andrew M.)
- Modern (Andrew W.)
- Darwins World 2 (Darwin)
The remainder will be complete as time permits, with any unconverted remaining as is.
Special note, the OUTPUTSHEET will have updates in a separate branch, fpr/osupdates
New Fun
- New TYPE to be Discussed - DICE w/ modifiers of ADDDIE, ADDDIESIZE and PROGRESS
Scope Conversion
Stat
- This scope has a few impediments to full working status
- requires method to grab the User Input values (team agreed upon a new function called INPUT - pending Connor code improvement.)
- Initial test reveals a bug for the scope. Bug issue raised.
- team need the correct syntax to get the value for input.
- Each stat will have two values - Score & Mod
- A global number will grab those two values to replicate the XXX and XXXscore variables for each stat
Size
- This scope will be used to assign the Reach and Face values
- Size Large and higher has a separate designation for Long that causes reach to ne a step below.n
- if() is the solution to the tall vs. long designation, but if() is raising an error. Bug issue raised. UPDATE ! unary enabled.
- waiting for scope implementation.
Save
- This scope will be used to assign designated save values for Total, Race, Base, Misc
- freemarker will list through the values to populate the sheet correctly
- Fact or info will be used to set the long name and the stat name being used.
- Requires STAT scope to implement.
Skill
- This scope is used to contain the values for skills, Rank, Rank_Bonus, Stat, Misc
- Misc will have to be broken up into the various bonuses possible - Competence, Morale, Insight, Masterwork
- Consideration must be taken into account for the Pathfinder specific customizations.
- Pathfinder Unchained
- Skill visibility
- Versatility (bard feature)
Equipment
- This scope handles both the local equipment and equipment.part
- Equipment will require Stat scope and weapons are waiting on ARRAY
- ARRAY has been used for Range replacement, and Base Attack Bonus
Spell
- Not implemented
- Will convert many common tags into local spell vars.
Race
- Race Scope not Implemented
- Will not have Face or Reach (Those are handled by Size)
- Will have: Legs, Hands, Base Move (Which feeds into the Dynamic Scope), Vision (Feeds into the Dynamic Scope)
- Complications to be rectified: ABILITYPOOL - All Races currently have a "STARTFEATS" which triggers the feat progression (GameMode - miscinfo.lst) BONUSFEATSPERLEVEL.
- Per Tom, ABILITYPOOL and POOL are complicated and be a last item
Dynamic
- Vision
- All vision Modes per Game System
- Typical vision modes are: Low-Low Vision, Darkvision, Blindsense, Blindsight, Tremorsense, True Sight
- Movement
- All movement modes per Game System
- D20 has Walk, Burrow, Climb, Swim, Fly. Some include Glide, and we also have the "run" of x2, x3 and x4
Conversions by System
Pathfinder
- book scope matrix
Book | Save | Stat | Skill | Equipment | Info/infovars | Notes |
---|---|---|---|---|---|---|
Core Essentials | na | - | - | - | - | - |
Core Rulebook | Pending | Pending | Pending | In-progress | In-progress | Only basics |
Advanced Players Guide | - | - | - | - | - | - |
- | - | - | - | - | - | - |
- | - | - | - | - | - | - |
- | - | - | - | - | - | - |
- | - | - | - | - | - | - |
Specific Alterations
- Regeneration - consolidated into a userinput, requires info taking in a choice.
- Resistance to x and output consolidated into one ability called resistances with info displaying the appropriate text. Can convert today.
- Ability Focus feat: The current set up ultimately uses a PREABILITY with named choice to trigger a plus two to the DC of the ability. This list of choices is populated by the race setting a dummy ability.
- Thoughts, move to using a fact string FACT:AbilityFocusSelection|Ability Name. This would remove the need for empty abilities.
- The next part is how do we leverage the chooser from the feat in the new modify system? PREFACT is the normal method, thinking MODIFY:myDC|ADD|if(ABILITY, CATEGORY(feat), "Ability Focus(myAbility)",2,0), or
- FROM Ability Focus we apply the +2, however that requires a universal local dc on abilities which is a complicated problem.
Core Rules
- List put project scopes and progress for book.
Killshot
- requires Stat scope work and general conversion of ABILITYPOOL to using new system. Has unique shared pools system.
- Also needs a character sheet, but will benefit from the info conversion.
- system should be an easy conversion with only a few scopes to complete