Ability to Alter Skill Points per Level in a Single Class Dynamically
New Tag: BONUS:SKILLPOINTS|x=y|z
- Variables Used (x): Class Key Name
- Variables Used (x): SELF (Special Case - Must Be used inside the Applicable Class)
- I'd almost say 'CURRENTCLASS' should replace 'SELF'
- Variables Used (y): Level Number
- Variables Used (y): ALL (Applies to All Levels)
- Variables Used (z): Number, Formula or Variable
- Special Case for Feat/Ability
- Variables Used (x): CURRENTCLASS
- Variables Used (y): TAKEN
Currently we have a similar tag, but it's not retro-active. It must be taken and applied BEFORE the level in question is taken. This is a Data Solution which also requires a Code Change in how skills are gained and stored.
We need to expand upon this to hit upon another issue. Granting Bonus Skill Points to a Current Class from an ability or feat.
I'm adding:
- Variables Used (x): CURRENTCLASS
- Variables Used (y): TAKEN
Example of Usage:
Feat that grants Five Skills Points when Taken
- BONUS:SKILLPOINTS|CURRENTCLASS=TAKEN|5
This would Apply 5 Skills points to the Current Class at the Level when this is taken. I believe this will definitely require CDOM technology to be fully implemented