The Ability to Adjust the Cost of an Ability/Feat
This is a Multiple Proposal for tackling the same issue:
1) Makes a New Tag
2) Expands the existing COST tag.
Not sure how to easily do this however my proposals.
NEW TAGs (Proposal ideas)
==
ADJUSTABLECOST:x|DEFAULT=y,MIN=y,MAX=z
- Variables Used (x):YES
- Variables Used (x):NO (Default)
- Variables Used (y):DEFAULT=Number (Default cost. Optional)
- Variables Used (y):MIN=Number (Minimum cost. Optional)
- Variables Used (y):MAX=Number (Maximum cost. Optional)
- What it Does:
- Used to change the cost of the ability when taken, unless the optional values are used, the Cost may be any negative or positive integer.
- Example of Usage
- ADJUSTABLECOST:YES|MIN=3,MAX=10
- When taken the Cost may be changed to 3 to 10, if canceled the cost will be unchanged.
- ADJUSTABLECOST:YES|MIN=3,MAX=10
==
PROPOSAL #2
Alternatively, let's modify the actual 'COST' tag
COST:x,y,y
- Variables Used (x):Number (Default cost.) [No Change Needed]
- Variables Used (y):MIN=Number, Variable or Formula (Ability/Feat minimum cost. Optional)
- Variables Used (y):MAX=Number, Variable or Formula (Ability/Feat maximum cost. Optional)
- Variables Used (y):Selection Choice (Optional)
- Example of Usage:
- COST:1,MIN=1,MAX=3
- Cost of the Ability is 1, and may be changed to 2 or 3.
- COST:10,MIN=*1/2,MAX=20
- Cost may be 5 to 20
- COST:10|5,3,20
- Cost can be 3, 5, 10 or 20
- COST:1,MIN=1,MAX=3