New Tag - Ability to Dynamically Handle HD/HP as a Var in a Single Class
BONUS:HITDIE|x=y|z
- Variables Used (x): Class Key Name
- Variables Used (x): SELF (Special Case - Must Be used in the Applicable Class)
- Variables Used (y): Level Number
- Variables Used (y): ALL (Applies to All Levels)
- Variables Used (z): Formula / Variable
- Variables Used (z): Number (Increase Hit Die size)
- Variables Used (z): %+Number (Amount added to Hit Die)
- Variables Used (z): %-Number (Amount subtracted from Hit Die)
- Variables Used (z): %*Number (Amount Hit Die is multiplied by)
- Variables Used (z): %/Number (Amount Hit Die is divided by)
- Variables Used (z): %upNumber (Amount Hit Die size is stepped up by)
- Variables Used (z): %downNumber (Amount Hit Die size is stepped down by)
- Variables Used (z): %HupNumber (Amount Hit Die size is stepped up by)
- Variables Used (z): %HdownNumber (Amount Hit Die size is stepped down by)
- Variables Used (z): SET.z (z is the new HD size)
- Description:
- Used to change add/or remove Hit Die Size to a Class
- Example of use:
- BONUS:HITDIE|Eclipse Class=1|EclipseLvlOne
- Will change the hit die based upon the variable 'EclipseLvlOne' which will only apply to Eclipse Class level 1
- BONUS:HITDIE|Fighter=2|4
- Will add 4 to the Fighter level 2 Hit Die (d10 becomes d14 for only level 2 of the fighter class)
Global Usage - Useable in all files, except eqmods.
Changes - No backwards changes required. This will eventually replace HITDIE which is only useable in Class Level Lines and Template.