CODE CONTROLS
Revision as of 04:37, 14 January 2018 by LegacyKing (talk | contribs) (Created page with " ==CODE CONTROLS== These items are placed in a file in the gamemode called ''codecontrols.lst'' Format is codeControlName:FormulaSystemReplacementVariable Example: CRI...")
Contents
CODE CONTROLS
These items are placed in a file in the gamemode called codecontrols.lst
Format is
codeControlName:FormulaSystemReplacementVariable
Example:
CRITMULT:CritMult STATINPUT:StatScore
Weapon Values
- CRITMULT
- CRITRANGE
Race Values - Legs and Hands
- LEGS
- CREATUREHANDS
Modern Var?
- FUMBLERANGE
Vitality / Wound Points
- ALTHP
Max Dex and Armor Check
- EQMAXDEX
- PCMAXDEX
- EQACCHECK
- PCACCHECK
Spell Failure
- EQSPELLFAILURE
- PCSPELLFAILURE
- EDR
Face
- FACE
Range values?
- EQRANGE
Size Base AC?
- SIZEMODDEFENSE
Armor Class
- EQBASEACMOD
- EQACMOD
- ALTERSAC
- ACVARTOTAL
- ACVARARMOR
Reach
- EQREACH
- PCREACH
Initiative
- INITIATIVE
- INITIATIVESTAT
- INITIATIVEMISC
- INITIATIVEBONUS
Stat Integration
- STATINPUT
Saves
- BASESAVE
- TOTALSAVE
- MISCSAVE
- EPICSAVE
- MAGICSAVE
- STATMODSAVE
- RACESAVE