Difference between revisions of "UI TODO LIST"
Connor Petty (talk | contribs) m  | 
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* Implement HP in Character Mock  | * Implement HP in Character Mock  | ||
* Implement support for parties  | * Implement support for parties  | ||
| − | |||
* Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()  | * Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()  | ||
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* Implement filters in Feats and Abilities  | * Implement filters in Feats and Abilities  | ||
* Implement chooser architecture  | * Implement chooser architecture  | ||
| − | + | * Allow the debug console to be opened.  | |
==Completed==  | ==Completed==  | ||
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* Characters now get saved  | * Characters now get saved  | ||
* Link up languages in character mock  | * Link up languages in character mock  | ||
| + | * Implement isAutomatic in CharacterMock  | ||
Revision as of 10:59, 2 June 2010
This is a shared list of items noted during development and testing of the CDOM UI demo.
Things to be done - Summary Tab
- Editable Score - Tab order
 - Editable scores - Checking for bounds, locked stats and pool points
 - PCStat - toString() is currently not usable by UI
 - Implement TODOs in CharacterManager
 - Implement "Things To Be Done" panel
 - Remove use of GenericListModel and replace it with use of ListFacade
 - Implement exp handling
 - Implement point buy system for stats
 - Implement Random button on summary tab
 - Implement HP in Character Mock
 - Implement support for parties
 - Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()
 
Things to be done - Other
- Implement preferences dialog
 - Implement way to add feats to character
 - Implement ablity facade handling in character mock
 - Implement filters in Classes tab
 - Implement filters in Feats and Abilities
 - Implement chooser architecture
 - Allow the debug console to be opened.
 
Completed
- Editable Score - Tab doesn't save entered score
 - Info Panel - listen for changes
 - Implement player name in character mock
 - Implement handed support in character mock
 - Quick sources - double click to load source
 - Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
 - Tab name should be blank and name used until the user chooses to enter something
 - Save As - Should add .pcg by default
 - Characters now get saved
 - Link up languages in character mock
 - Implement isAutomatic in CharacterMock