Difference between revisions of "CODE CONTROLS"

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(Created page with " ==CODE CONTROLS== These items are placed in a file in the gamemode called ''codecontrols.lst'' Format is codeControlName:FormulaSystemReplacementVariable Example: CRI...")
 
(CODE CONTROLS)
 
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==CODE CONTROLS==
 
==CODE CONTROLS==
These items are placed in a file in the gamemode called ''codecontrols.lst''
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These items are placed in a file in the gamemode called ''codeControl.lst''
  
 
Format is
 
Format is

Latest revision as of 23:44, 21 January 2018

CODE CONTROLS

These items are placed in a file in the gamemode called codeControl.lst

Format is

  codeControlName:FormulaSystemReplacementVariable

Example:

  CRITMULT:CritMult
  STATINPUT:StatScore


Weapon Values

  • CRITMULT
  • CRITRANGE

Race Values - Legs and Hands

  • LEGS
  • CREATUREHANDS

Modern Var?

  • FUMBLERANGE

Vitality / Wound Points

  • ALTHP

Max Dex and Armor Check

  • EQMAXDEX
  • PCMAXDEX
  • EQACCHECK
  • PCACCHECK

Spell Failure

  • EQSPELLFAILURE
  • PCSPELLFAILURE
  • EDR

Face

  • FACE

Range values?

  • EQRANGE

Size Base AC?

  • SIZEMODDEFENSE

Armor Class

  • EQBASEACMOD
  • EQACMOD
  • ALTERSAC
  • ACVARTOTAL
  • ACVARARMOR

Reach

  • EQREACH
  • PCREACH

Initiative

  • INITIATIVE
  • INITIATIVESTAT
  • INITIATIVEMISC
  • INITIATIVEBONUS

Stat Integration

  • STATINPUT

Saves

  • BASESAVE
  • TOTALSAVE
  • MISCSAVE
  • EPICSAVE
  • MAGICSAVE
  • STATMODSAVE
  • RACESAVE