Difference between revisions of "UI TODO LIST"
Connor Petty (talk | contribs)  (→Things to be done)  | 
				 (Finish some work, add to work, split summary tab work from other tabs)  | 
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This is a shared list of items noted during development and testing of the CDOM UI demo.  | This is a shared list of items noted during development and testing of the CDOM UI demo.  | ||
| − | ==Things to be done==  | + | ==Things to be done - Summary Tab==  | 
* Editable Score - Tab order  | * Editable Score - Tab order  | ||
| − | |||
* Editable scores - Checking for bounds, locked stats and pool points  | * Editable scores - Checking for bounds, locked stats and pool points  | ||
| − | |||
* PCStat - toString() is currently not usable by UI  | * PCStat - toString() is currently not usable by UI  | ||
* Implement TODOs in CharacterManager  | * Implement TODOs in CharacterManager  | ||
* Implement "Things To Be Done" panel  | * Implement "Things To Be Done" panel  | ||
* Remove use of GenericListModel and replace it with use of ListFacade  | * Remove use of GenericListModel and replace it with use of ListFacade  | ||
| + | * Implement exp handling  | ||
| + | * Implement point buy system for stats  | ||
| + | * Implement Random button on summary tab  | ||
| + | * Implement HP in Character Mock  | ||
| + | * Implement support for parties  | ||
| + | * Add/remove languages  | ||
| + | |||
| + | |||
| + | ==Things to be done - Other==  | ||
| + | |||
* Implement preferences dialog  | * Implement preferences dialog  | ||
| − | |||
* Implement way to add feats to character  | * Implement way to add feats to character  | ||
* Implement ablity facade handling in character mock  | * Implement ablity facade handling in character mock  | ||
| − | |||
* Implement filters in Classes tab  | * Implement filters in Classes tab  | ||
* Implement filters in Feats and Abilities  | * Implement filters in Feats and Abilities  | ||
| − | |||
* Implement chooser architecture  | * Implement chooser architecture  | ||
| − | + | ||
| − | |||
==Completed==  | ==Completed==  | ||
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* Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)  | * Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)  | ||
* Tab name should be blank and name used until the user chooses to enter something  | * Tab name should be blank and name used until the user chooses to enter something  | ||
| + | * Save As - Should add .pcg by default  | ||
| + | * Characters now get saved  | ||
| + | * Link up languages in character mock  | ||
Revision as of 08:46, 1 June 2010
This is a shared list of items noted during development and testing of the CDOM UI demo.
Things to be done - Summary Tab
- Editable Score - Tab order
 - Editable scores - Checking for bounds, locked stats and pool points
 - PCStat - toString() is currently not usable by UI
 - Implement TODOs in CharacterManager
 - Implement "Things To Be Done" panel
 - Remove use of GenericListModel and replace it with use of ListFacade
 - Implement exp handling
 - Implement point buy system for stats
 - Implement Random button on summary tab
 - Implement HP in Character Mock
 - Implement support for parties
 - Add/remove languages
 
Things to be done - Other
- Implement preferences dialog
 - Implement way to add feats to character
 - Implement ablity facade handling in character mock
 - Implement filters in Classes tab
 - Implement filters in Feats and Abilities
 - Implement chooser architecture
 
Completed
- Editable Score - Tab doesn't save entered score
 - Info Panel - listen for changes
 - Implement player name in character mock
 - Implement handed support in character mock
 - Quick sources - double click to load source
 - Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
 - Tab name should be blank and name used until the user chooses to enter something
 - Save As - Should add .pcg by default
 - Characters now get saved
 - Link up languages in character mock