Difference between revisions of "CODE CONTROLS"
LegacyKing (talk | contribs) (Created page with " ==CODE CONTROLS== These items are placed in a file in the gamemode called ''codecontrols.lst'' Format is codeControlName:FormulaSystemReplacementVariable Example: CRI...") |
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==CODE CONTROLS== | ==CODE CONTROLS== | ||
− | These items are placed in a file in the gamemode called '' | + | These items are placed in a file in the gamemode called ''codeControl.lst'' |
Format is | Format is |
Latest revision as of 23:44, 21 January 2018
Contents
CODE CONTROLS
These items are placed in a file in the gamemode called codeControl.lst
Format is
codeControlName:FormulaSystemReplacementVariable
Example:
CRITMULT:CritMult STATINPUT:StatScore
Weapon Values
- CRITMULT
- CRITRANGE
Race Values - Legs and Hands
- LEGS
- CREATUREHANDS
Modern Var?
- FUMBLERANGE
Vitality / Wound Points
- ALTHP
Max Dex and Armor Check
- EQMAXDEX
- PCMAXDEX
- EQACCHECK
- PCACCHECK
Spell Failure
- EQSPELLFAILURE
- PCSPELLFAILURE
- EDR
Face
- FACE
Range values?
- EQRANGE
Size Base AC?
- SIZEMODDEFENSE
Armor Class
- EQBASEACMOD
- EQACMOD
- ALTERSAC
- ACVARTOTAL
- ACVARARMOR
Reach
- EQREACH
- PCREACH
Initiative
- INITIATIVE
- INITIATIVESTAT
- INITIATIVEMISC
- INITIATIVEBONUS
Stat Integration
- STATINPUT
Saves
- BASESAVE
- TOTALSAVE
- MISCSAVE
- EPICSAVE
- MAGICSAVE
- STATMODSAVE
- RACESAVE