Difference between revisions of "UI TODO LIST"
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==Things to be done - [[Summary#Minimilist_Enhancement_0.2|Summary Tab]]==  | ==Things to be done - [[Summary#Minimilist_Enhancement_0.2|Summary Tab]]==  | ||
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* Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor  | * Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor  | ||
* Il8n of summary screen  | * Il8n of summary screen  | ||
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* Implement Create Monster Character button  | * Implement Create Monster Character button  | ||
* Stats do not refresh when age category changes - James  | * Stats do not refresh when age category changes - James  | ||
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* Handle command line arguments in pcgen.system.Main  | * Handle command line arguments in pcgen.system.Main  | ||
* Reimplement Console dialog to conform to the new UI  | * Reimplement Console dialog to conform to the new UI  | ||
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* Implement support for parties  | * Implement support for parties  | ||
* Look at adding old name generators to GMGen name generator  | * Look at adding old name generators to GMGen name generator  | ||
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* Fix concurrency errors in the core that arise from the Summary Tab's Info pane  | * Fix concurrency errors in the core that arise from the Summary Tab's Info pane  | ||
* Split type tree for skills  | * Split type tree for skills  | ||
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| + | |||
| + | ==Tabs to be implemented==  | ||
| + | * Race - races and templates  | ||
| + | * Spells - Known, Prepared and Spellbooks  | ||
| + | * Inventory - Gear, Equipping, Temp mods and Resources  | ||
| + | * Description  | ||
| + | * Character Sheet  | ||
| + | |||
==Completed==  | ==Completed==  | ||
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* Remove use of GenericListModel and replace it with use of ListFacade  | * Remove use of GenericListModel and replace it with use of ListFacade  | ||
* Implement preferences dialog  | * Implement preferences dialog  | ||
| + | * Add Generate Rolls button  | ||
| + | * Editable Score - Tab order  | ||
| + | * Add Edit HP button - Connor  | ||
| + | * Loading Sources status bar message hangs around after load finished  | ||
| + | * Load characters  | ||
| + | * Domains tab  | ||
Latest revision as of 21:51, 12 February 2011
This is a shared list of items noted during development and testing of the CDOM UI demo. This page is part of the UI_Overhaul project.
Things to be done - Summary Tab
- Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor
 - Il8n of summary screen
 - Implement Create Monster Character button
 - Stats do not refresh when age category changes - James
 - Redesign name generator dialog
 
Things to be done - Other
- Implement way to add feats to character
 - Implement ablity facade handling in character mock
 - Implement filters in Classes tab
 - Implement filters in Feats and Abilities
 - Implement chooser architecture
 - Handle command line arguments in pcgen.system.Main
 - Reimplement Console dialog to conform to the new UI
 - Implement support for parties
 - Look at adding old name generators to GMGen name generator
 - Persist class columns selection across character switched (add a column to the classes table and switch PCs you lose the column)
 - Fix concurrency errors in the core that arise from the Summary Tab's Info pane
 - Split type tree for skills
 
Tabs to be implemented
- Race - races and templates
 - Spells - Known, Prepared and Spellbooks
 - Inventory - Gear, Equipping, Temp mods and Resources
 - Description
 - Character Sheet
 
Completed
- Editable Score - Tab doesn't save entered score
 - Info Panel - listen for changes
 - Implement player name in character mock
 - Implement handed support in character mock
 - Quick sources - double click to load source
 - Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
 - Tab name should be blank and name used until the user chooses to enter something
 - Save As - Should add .pcg by default
 - Characters now get saved
 - Link up languages in character mock
 - Implement isAutomatic in CharacterMock
 - Allow the debug console to be opened.
 - Implement HP in CharacterLevelsFacadeImpl
 - Implement experience handling
 - Configure single download from autobuild
 - Implement age handling
 - Editable scores - Checking for bounds, locked stats and pool points
 - Implement point buy system for stats
 - Implement non editable fields in scores table
 - Implement TODOs in CharacterFacade (String only no links)
 - Implement "Things To Be Done" panel
 - Implement Random button on summary tab - link to GMGen name generator
 - Add accept button to name generator
 - Add guidance text to bottom buttons in name generator
 - Disabled HP and stat increase dialogs on level up (due to no HP dialog defined so level up fails. )
 - Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc.
 - Remove use of GenericListModel and replace it with use of ListFacade
 - Implement preferences dialog
 - Add Generate Rolls button
 - Editable Score - Tab order
 - Add Edit HP button - Connor
 - Loading Sources status bar message hangs around after load finished
 - Load characters
 - Domains tab