Difference between revisions of "UI TODO LIST"
Connor Petty (talk | contribs)  | 
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==Things to be done - Other==  | ==Things to be done - Other==  | ||
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* Implement way to add feats to character  | * Implement way to add feats to character  | ||
* Implement ablity facade handling in character mock  | * Implement ablity facade handling in character mock  | ||
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* Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc.  | * Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc.  | ||
* Remove use of GenericListModel and replace it with use of ListFacade  | * Remove use of GenericListModel and replace it with use of ListFacade  | ||
| + | * Implement preferences dialog  | ||
Revision as of 11:11, 26 November 2010
This is a shared list of items noted during development and testing of the CDOM UI demo. This page is part of the UI_Overhaul project.
Things to be done - Summary Tab
- Editable Score - Tab order
 - Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor
 - Il8n of summary screen
 - Add Generate Rolls button - James
 - Add Edit HP button - Connor
 - Implement Create Monster Character button
 - Stats do not refresh when age category changes - James
 - Redesign name generator dialog
 
Things to be done - Other
- Implement way to add feats to character
 - Implement ablity facade handling in character mock
 - Implement filters in Classes tab
 - Implement filters in Feats and Abilities
 - Implement chooser architecture
 - Handle command line arguments in pcgen.system.Main
 - Reimplement Console dialog to conform to the new UI
 - Loading Sources status bar message hangs around after load finished
 - Implement support for parties
 - Look at adding old name generators to GMGen name generator
 - Persist class columns selection across character switched (add a column to the classes table and switch PCs you lose the column)
 - Fix concurrency errors in the core that arise from the Summary Tab's Info pane
 - Split type tree for skills
 
Completed
- Editable Score - Tab doesn't save entered score
 - Info Panel - listen for changes
 - Implement player name in character mock
 - Implement handed support in character mock
 - Quick sources - double click to load source
 - Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
 - Tab name should be blank and name used until the user chooses to enter something
 - Save As - Should add .pcg by default
 - Characters now get saved
 - Link up languages in character mock
 - Implement isAutomatic in CharacterMock
 - Allow the debug console to be opened.
 - Implement HP in CharacterLevelsFacadeImpl
 - Implement experience handling
 - Configure single download from autobuild
 - Implement age handling
 - Editable scores - Checking for bounds, locked stats and pool points
 - Implement point buy system for stats
 - Implement non editable fields in scores table
 - Implement TODOs in CharacterFacade (String only no links)
 - Implement "Things To Be Done" panel
 - Implement Random button on summary tab - link to GMGen name generator
 - Add accept button to name generator
 - Add guidance text to bottom buttons in name generator
 - Disabled HP and stat increase dialogs on level up (due to no HP dialog defined so level up fails. )
 - Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc.
 - Remove use of GenericListModel and replace it with use of ListFacade
 - Implement preferences dialog