Difference between revisions of "UI TODO LIST"
 (Add detail on remaining tasks)  | 
				 (Work done)  | 
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* Editable Score - Tab order  | * Editable Score - Tab order  | ||
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* Implement Random button on summary tab - link to GMGen name generator  | * Implement Random button on summary tab - link to GMGen name generator  | ||
* Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()  | * Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()  | ||
| Line 49: | Line 47: | ||
* Implement point buy system for stats  | * Implement point buy system for stats  | ||
* Implement non editable fields in scores table  | * Implement non editable fields in scores table  | ||
| + | * Implement TODOs in CharacterFacade (String only no links)  | ||
| + | * Implement "Things To Be Done" panel  | ||
Revision as of 10:03, 14 June 2010
This is a shared list of items noted during development and testing of the CDOM UI demo.
Things to be done - Summary Tab
- Editable Score - Tab order
 - Implement Random button on summary tab - link to GMGen name generator
 - Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()
 - Il8n of summary screen
 - Add accept button to name generator
 - Add recent names list to name generator
 - Add guidance text to bottom buttons in name generator
 
Things to be done - Other
- Implement preferences dialog
 - Implement way to add feats to character
 - Implement ablity facade handling in character mock
 - Implement filters in Classes tab
 - Implement filters in Feats and Abilities
 - Implement chooser architecture
 - Handle command line arguments in pcgen.system.Main
 - Reimplement Console dialog to conform to the new UI
 - Loading Sources status bar message hangs around after load finished
 - Remove use of GenericListModel and replace it with use of ListFacade
 - Implement support for parties
 - Look at adding old name generators to GMGen name generator
 
Completed
- Editable Score - Tab doesn't save entered score
 - Info Panel - listen for changes
 - Implement player name in character mock
 - Implement handed support in character mock
 - Quick sources - double click to load source
 - Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
 - Tab name should be blank and name used until the user chooses to enter something
 - Save As - Should add .pcg by default
 - Characters now get saved
 - Link up languages in character mock
 - Implement isAutomatic in CharacterMock
 - Allow the debug console to be opened.
 - Implement HP in CharacterLevelsFacadeImpl
 - Implement experience handling
 - Configure single download from autobuild
 - Implement age handling
 - Editable scores - Checking for bounds, locked stats and pool points
 - Implement point buy system for stats
 - Implement non editable fields in scores table
 - Implement TODOs in CharacterFacade (String only no links)
 - Implement "Things To Be Done" panel