Game Mode: Spycraft
ALDERAC ENTERTAINMENT GROUP > SPYCRAFT > CAMPAIGN SETTING
This read me file contains information on how to make the most of this dataset. Specifically it will alert you to work-around's for Spycraft rules that PCGen does not currently support.
The Chambers are represented in PCGen by a series of templates which can be found in the bottom pane of the department tab. They are mutually exclusive as your PC may only belong to only one at a time. You will need to choose one manually and they are removable. Any option which has membership in a certain Chamber as a requirement will use these templates to test for qualification. Your PC's chosen Chamber will appear on the output sheet in the list of Templates.
The Psion classes have an ability called Psi Mastery, which allows the psion to choose a psion skill that he has at least 1 rank in and gain a bonus in. At this time PCGen will produce a list of all skills the character has ranks in and cannot at this time limit the list to just those psionic skills the character has ranks in, its up to you to select the appropriate skill.
Several of the basic psion feats provide enhancements to a chosen psionic skill the character has ranks in. For that reason you should spend you skill points before taking any of these feats. Also note that PCGen will produce a list of all skills the character has ranks in and cannot at this time limit the list to just those psionic skills the character has ranks in, its up to you to select the appropriate skill.
The feat Heightened Inner Strength is a complicated one that cannot be fully supported. The main problem is that the feat applies bonuses to the PC every five levels after the level the PC has chosen the feat and there is not mechanism in PCGen to test for which level the feat was added. As a work around there is a second feat in the list named Heightened Inner Strength Bonuses which will allow you to apply the bonuses manually. The first time you add the Heightened Inner Strength feat you will be given the choice of which ability to enhance and one feat slot will be used. At the appropriate level you can add the next ability enhancement by choosing Heightened Inner Strength Bonuses which will offer the same choices but will not cost you a feat slot. This method used six hidden feats each of which can add up to 2 points to an ability and in that regard the rules are enforced. Because of the way this is set up it has the potential to incorrectly add points to your feat pool. If you choose the Heightened Inner Strength Bonuses feat and do not choose an ability bonus, one point will be incorrectly added to you feat pool. You can also use the Heightened Inner Strength Bonuses feat to remove bonuses but bear in mind that this too will incorrectly add points to your feat pool.
The feat Evolved Mind feat will add skill points to your highest Mentalist class level, so if you have multi-classed the points will not appear in your current class skill point pool if that class is not Mentalist. Use the 'Skill point left for class' pop up menu to find your highest Mentalist level and spend those points there. Since this feat makes all skill class skills for the Mentalist it does not matter where there are spent.