Weapon Output Sheet Tokens

The below Tokens control how weapon and weapon proficency information is presented in Output Sheets (OS).


Token Name: WEAPON.[q.][r.]s.z

Variables Used (q): Text (Merge Type - Optional).

Variables Used (r): Text (Weapon Status - Optional).

Variables Used (s): Number - The weapons position in the character's weapon list - 0-based index

Variables Used (z): Text (The weapon property to be output).

What it does:

Displays various information about a character's weapons. Note: Use the WEAPON token with the RANGELIST option (see below) if you want ammunition bonuses included.

Example:

WEAPON.0.SIZE

Displays the size of the first weapon.


Token Name: WEAPON.[q.][r.]s.RANGELIST.n.u

Variables Used (q): Text (Merge Type - Optional).

Variables Used (r): Text (Weapon Status - Optional).

Variables Used (u): Text (Weapon Property).

Variables Used (z): Text (The weapon property to be output).

What it does:

Displays various attack information about a weapon depending on the range increment. The SHORTRANGE (as defined in the miscinfo.lst) is inserted into the range array if it is not already one of the weapon's standard increments.

Example:

WEAPON.0.RANGELIST.0

Would display the damage for the 1st range increment for the 1st weapon.


Token Name: WEAPON.[q.][r.]s.RANGELIST.n.u.AMMUNITION.v.w

Suntoken Name: AMMUNITION (Can only be used with RANGELIST)

Variables Used (v): Number (Displays the properties of the v-th ammunition that will fit the s-th selected weapon at the n-th range increment, 0-based index).

Variables Used (w): Text (Weapon Property).

What it does:

Displays information about the ammunition types that will fit the selected weapon at the selected range increment.

Example:

WEAPON.0.RANGELIST.0.AMMUNITION.0.DAMAGE

Displays the damage from the 1st type of compatible ammunition at point blank range for the 1st weapon.


Token Name: WEAPON.[q.][r.]s.CONTENTS.v.w

Suntoken Name: CONTENTS

Variables Used (v): Number (Displays the properties of the v-th ammunition contained by the s-th selected weapon, 0-based index).

Variables Used (w): Text (Weapon Property).

What it does:

Displays information about the contents the selected weapon.

Example:

WEAPON.0.CONTENTS.0

Displays the name of the 1st type of contained ammunition.


Token Name: WEAPON.[q.][r.]s.RANGELIST.n.u.CONTENTS.v.w

Suntoken Name: CONTENTS

Variables Used (v): Number (Displays the properties of the v-th ammunition contained by the s-th selected weapon at the n-th range increment, 0-based index).

Variables Used (w): Text (Weapon Property).

What it does:

Displays information about the contents the selected weapon at the selected range increment.

Example:

WEAPON.0.RANGELIST.0.CONTENTS.0.DAMAGE

Displays the damage from the 1st type of contained ammunition at point blank range fired by the 1st weapon.


Token Name: WEAPONH.[q.][r.]s.z

Variables Used: The same options available to the WEAPON token.

What it does:

Displays information about the "Unarmed" Weapon.


Token Name: WEAPONO.[q.][r.]s.z

Variables Used: The same options available to the WEAPON token.

What it does:

Displays information about the Weapon equipped to the off-hand.


Token Name: WEAPONP.[q.][r.]s.z

Variables Used: The same options available to the WEAPON token.

What it does:

Displays information about the Weapon equipped to the primary hand.


Token Name: WEAPONPROFS

What it does:

Displays the characters weapon proficiencies.

Example:

WEAPONPROFS

Displays the characters weapon proficiencies.