Attack Related Output Sheet Tokens

The below Tokens control how attack unarmed damage and initiative information is presented in Output Sheets (OS).


Token Name: ATTACK.x.y.z

Variables Used (x): Text (Attack Type)

Variables Used (y): Text (Attack Property)

Variables Used (z): Optional Text (Formatting

What it does:

Displays appropriate attack information.

Examples:

ATTACK.GRAPPLE

Displays the Grapple Attack Bonus with no modifiers.

ATTACK.GRAPPLE.TOTAL.SHORT

Displays a single Grapple Attack Bonus with all modifiers but no iteratives shown. e.g. +16

ATTACK.MELEE.BASE

Displays the Melee Base Attack Bonus

ATTACK.RANGED.STAT

Displays the Ranged bonus/penalty due to the corresponding ability score.

ATTACK.UNARMED.TOTAL

Displays the total Unarmed Attack Bonus.


Token Name: DAMAGE.UNARMED

What it does:

Displays unarmed damage value (includes STR mod). It applies any DAMAGE Modifiers applied to Melee attacks to the Unarmed damage.

Example:

DAMAGE.UNARMED

Displays unarmed damage value.


Token Name: INITIATIVEMISC

What it does:

Displays your adjustment to initiative (excludes dexterity modifier). This will contain +4 if you have the improved initiative feat).

Example:

INITIATIVEMISC

Displays your adjustment to initiative excluding any dexterity modifer.


Token Name: INITIATIVEMOD

What it does:

Displays your adjustment to initiative (including dexterity modifier and +4 if you have the Improved Initiative feat).

Example:

INITIATIVEMOD

Displays your adjustment to initiative.