Game Mode: level.lst

The level.lst file determines level based benefits.


Tag Name: LEVEL:x

Variables Used (x): Number (Level)

Variables Used (x): LEVEL

What it does:

Example:

LEVEL:1 <tab> MINXP:0 <tab> CSKILLMAX:1 <tab> CCSKILLMAX:1

Identifies the minimum experience points amd maximum class and cross-class skill ranks for first level.

LEVEL:LEVEL <tab> MINXP:(LEVEL*LEVEL-LEVEL)*500 <tab> CSKILLMAX:LEVEL+3 <tab> CCSKILLMAX:(LEVEL+3)/2

Establishes the standard level progression by experience points as used in the R/SRD.


Tag Name: MINXP:x

Variables Used (x): Number or Formula (Experience Points)

What it does:

Examples:

MINXP:(LEVEL*LEVEL-LEVEL)*500

The standard formula for level progression for the R/SRD.


Tag Name: CSKILLMAX:x

Variables Used (x): Number or Formula (Skill Rank)

What it does:

Sets the maximum rank for class skills.

Examples:

CSKILLMAX:LEVEL+3

The standard formula for maximum class skill ranks for the R/SRD.


Tag Name: CCSKILLMAX:x

Variables Used (x): Number or Formula (Skill Rank)

What it does:

Sets the maximum rank for cross class skills.

Examples:

CCSKILLMAX:(LEVEL+3)/2

The standard formula for maximum cross-class skill ranks for the R/SRD.