The ADD Tag

Notes on Tag Usage:

  1. The ADD tag MUST be used with at least one valid choice (like the CHOOSE tag) or it will not function, i.e. If ADD:FEAT|TYPE=Foo and the character does not qualify for any TYPE=Foo feat, there will be no pop-up or choice.
  2. This tag is a "fire and forget" tag. Once the containing object (e.g. Class, Feat, Race, etc.) is applied, and assuming that the character qualifies for the object being added, this tag will fire. If the object is then removed, the effect of this tag will not be removed.

*** Updated 5.11.11

Tag Name: ADD:.CLEAR

Tag Name: ADD:.CLEAR.LEVELx

Variables Used (x): Number (Class level)

What it does:

Example:

ADD:.CLEAR.LEVEL2

If this were used in a CLASS:Rogue.MOD line it would clear the ADD:FEAT(Evasion, Improved Evasion) tag normally found there and allow you to add a new one, perhaps: ADD:FEAT (Evasion,Improved Evasion,Shadow) .

ADD:.CLEAR

If this were used in a Zombie.MOD line it would clear the ADD:FEAT (TYPE=SlamWeapons) tag normally found in that template.

CLASS:Gunslinger.MOD <tab> ADD:.CLEAR.LEVEL2 <tab> ADD:.CLEAR.LEVEL3 <tab> ADD:.CLEAR.LEVEL6 <tab> ADD:.CLEAR.LEVEL8 <tab> ADD:.CLEAR.LEVEL9

This modification of the Gunslinger Class removes the benefits of levels 2, 3, 6, 8, and 9, replacing them with nothing.


*** New 5.11.11

Tag Name: ADD:ABILITY|w|x|y|z,z..

Variables Used (w): Number, Variable or Formula (Number of choices granted. Optional)

Variables Used (x): Text (Ability category to which this ability will be added.)

Variables Used (y): Text (Nature of the added ability)

Variables Used (z): Text (Ability name or KEY)

Variables Used (z): TYPE=Text (Ability type)

What it does:

Example:

ADD:ABILITY|2|FEAT|NORMAL|Alertness,TYPE=Fighter,Electric Boogalo

Add two feats from "Alertness", any "Fighter" type feats or "Electric Boogalo".

ADD:ABILITY|FEAT|VIRTUAL|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation

Add one virtual feat from "General", any "Metamagic", any "ItemCreation" type feats.


*** New 5.11.11

Tag Name: ADD:EQUIP|x|y,y

Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)

Variables Used (y): Text (Name of item)

Variables Used (y): TYPE=Text (Equiment type)

What it does:

Example:

ADD:EQUIP|1|Torch,Lantern

Add one of either a "Torch" or a "Lantern" to the character.

ADD:EQUIP|Blastpowder (10)

Add one of "Blastpowder (10)" to the character.

ADD:EQUIP|2|Synchronicity Watch,Secret Pockets,Daylight Flares

Add two of "Synchronicity Watch", "Secret Pockets" or "Daylight Flares" to the character.

ADD:EQUIP|Dagger (Sarishan Steel)

Add one of "Sarishan Steel Dagger" to the character.

ADD:EQUIP|TYPE=Thrown

Add one piece of equipment of type "Thrown" to the character.


*** New 5.11.11

Tag Name: ADD:FEAT|x|y,y

Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)

Variables Used (y): Text (Feat name)

Variables Used (y): ALL (List of all feats.)

Variables Used (y): TYPE=Text (Feat type)

What it does:

Example:

ADD:FEAT|2|Alertness,TYPE=Fighter,Electric Boogalo

Add two feats from a list of feats consisting of "Alertness", any "Fighter" type feats and "Electric Boogalo".

ADD:FEAT|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation

Add one feat from the list of feats consisting of "General", any "Metamagic", or any "ItemCreation" type feats.

ADD:FEAT|2|ALL

Add two feats from all feats available.

ADD:FEAT|Skill Focus(Craft%)

Add the skill focus feat and choose only from the Skills with the name that begins with 'Craft'.


*** New 5.11.11

Tag Name: ADD:LANGUAGE|x|y,y

Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)

Variables Used (y): Text (Language name)

Variables Used (y): TYPE=Text (Language type)

Variables Used (y): ALL

What it does:

Example:

ADD:LANGUAGE|Draconic,Elven,Undercommon

Add "Draconic", "Elven" or "Undercommon" to the list of languages known.

ADD:LANGUAGE|2|TYPE=Spoken

Adds two of any spoken type languages to the list of languages known.

ADD:LANGUAGE|2|TYPE=Imperial,TYPE=Infernal

Adds two of any Imperial or Infernal type languages to the list of languages known.

ADD:LANGUAGE|2|ALL

Adds two of any language to the list of languages known.


*** New 5.13.7

Tag Name: ADD:SAB|x|y|z,z

Variables Used (x): Text (Name displayed on the chooser dialog.)

Variables Used (y): Number, Variable or Formula (Optional - Number of choices granted)

Variables Used (z): Text (Special ability name or description.)

What it does:

Example:

ADD:SAB|Brick Wall|3|Damage Reduction,Concussion Resistance,Remain Concious, Melee Smash,Extreme Effort

Add three of special abilities listed.

ADD:SAB|Shadow Slayer|1|Detect Shadow,Shadow Immunity

Add one of the two special abilities.


*** New 5.11.11

Tag Name: ADD:SKILL|x|y,y

Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)

Variables Used (y): Text (Name of skill)

What it does:

Example:

ADD:SKILL|1|Read/Write Language

Add one of either a "Read/Write Language".

ADD:SKILL|5|Balance,Craft (Structural),Demolitions

Add five skill levels of "Balance" or "Craft (Structural)" or "Demolitions".

ADD:SKILL|2|Speak Language

Add two of "Speak Language".


*** New 5.11.11

Tag Name: ADD:SPELLCASTER|x|y,y

Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)

Variables Used (y): Text (Class name)

Variables Used (y): Text (Spellcasting class type, i.e. Arcane, Divine, Psionic)

Variables Used (y): ANY

What it does:

Examples:

ADD:SPELLCASTER|ANY

Adds a bonus level of spellcasting to any spellcasting class the character has levels in.

ADD:SPELLCASTER|Divine

Adds a bonus level of spellcasting to any Divine spellcasting class the character has levels in.

ADD:SPELLCASTER|Arcane

Adds a bonus level of spellcasting to any Arcane spellcasting class the character has levels in.

ADD:SPELLCASTER|Bard,Sorcerer

Adds a bonus level of spellcasting of either Bard or Sorcerer.


*** New 5.11.11

Tag Name: ADD:TEMPLATE|x|y,y

Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)

Variables Used (y): Text (Name of template)

What it does:

Example:

ADD:TEMPLATE|1|Scholar,Soldier

Add one of either a "Scholar" or a "Soldier".

ADD:TEMPLATE|Robot

Add one of "Robot".

ADD:TEMPLATE|2|Suite of St. Daris,Suite of St. Feldin,Suite of Lothian

Add two of "Suite of St. Daris", "Suite of St. Feldin" or "Suite of Lothian".


*** New 5.11.11

Tag Name: ADD:VFEAT|x|y,y

Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)

Variables Used (y): Text (Feat name)

Variables Used (y): TYPE=Text (Type of feat)

Variables Used (y): ALL

What it does:

Example:

ADD:VFEAT|Weapon Master(TYPE=Weapon)

Add Weapon Master feat, for any "Weapon" type, as a virtual feat.

ADD:VFEAT|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation

Add one virtual feat from types "General", "Metamagic", and "ItemCreation" type feats.

ADD:VFEAT|2|ALL

Add two virtual feats selected from among all feats.