Skill Files

The "Name" of the skill must be the first field on each line, the remaining tags may be of any order.

Craft (Structural)

The skill named "Craft (Structural)" is to be created.

Forgery.MOD

The skill named "Forgery" is to be modified.

Computer Use.FORGET

The skill named "Computer Use" is to be forgotten.

When POINTPOOLNAME trigger tag is present in miscinfo file Summary Tab Will display total points/points remaining (i.e. Development Points 160/135) on the same line as the stat total and stat mod total

Skills Tab - Instead of skill points by class/level requirement to spend skill points, it's just a pool this is also populated by the classes STARTSKILLPTS and miscinfo SKILLMULTIPLIER

Feats Tab - Will show total point pool as reported on the skills tab

The name of the skill must be the first entry on each line.


Tag Name: ACHECK:x

Variables Used (x): DOUBLE

Variables Used (x): NO

Variables Used (x): NONPROF

Variables Used (x): PROFICIENT

Variables Used (x): WEIGHT

Variables Used (x): YES

What it does:

Example:

ACHECK:YES

Armor check penalty applies to this skill.

.MOD Example (Overwriting):

Initial Skill: Brachiation <tab> ACHECK:YES

Modified By: Brachiation.MOD <tab> ACHECK:DOUBLE

Is Equivalent To: Brachiation <tab> ACHECK:DOUBLE

The skill "Brachiation" receives a double penalty from equipped armor.


*** New 5.3.3

Tag Name: CLASSES:x

Variables Used (x): Text (Class Name)

Variables Used (x): ALL

What it does:

Example:

CLASSES:Cleric|Paladin

The listed skill is class skill for "Cleric" or "Paladin" characters.

CLASSES:ALL

The listed skill is class skill for all classes.

CLASSES:ALL|!Wizard

The listed skill is a class skill for all classes except for "Wizard" characters.

.MOD Example (Appending):

Initial Skill: Brachiation <tab> CLASSES:Acrobat

Modified By: Brachiation.MOD <tab> CLASSES:Ranger

Is Equivalent To: Brachiation <tab> CLASSES:Acrobat|Ranger .

The skill "Brachiation" is a class skill for both the "Acrobat" and the "Ranger" classes.


Tag Name: EXCLUSIVE:x

Variables Used (x): Boolean (YES or NO)

What it does:

Example:

EXCLUSIVE:YES

This skill may only be taken if it is a class skill.

.MOD Example (Overwriting):

Initial Skill: Brachiation <tab> EXCLUSIVE:YES

Modified By: Brachiation.MOD <tab> EXCLUSIVE:NO

Is Equivalent To: Brachiation <tab> EXCLUSIVE:NO

The exclusive skill "Brachiation" is no longer exclusive.


Tag Name: KEYSTAT:x

Variables Used (x): Text (Abbreviated name of stat from statsandchecks.lst)

What it does:

Example:

KEYSTAT:INT

Sets the Key stat for the skill to Intelligence.

.MOD Example (Overwriting):

Initial Skill: Brachiation <tab> KEYSTAT:DEX

Modified By: Brachiation.MOD <tab> KEYSTAT:STR

Is Equivalent To: Brachiation <tab> KEYSTAT:STR

The keystat for the skill "Brachiation" is no "Strength".


*** New 6.03.0

Tag Name: SITUATION:x|x

Variables Used (x): Text (Skill situation)

What it does:

Example:

Stealth <tab> SITUATION:In Darkness

Sets the situational skill "Stealth (In Darkness)".

.MOD Example:

Initial Skill: Stealth <tab> SITUATION:In Darkness

Modified By: Stealth.MOD <tab> SITUATION:In Caverns

Is Equivalent To: Stealth <tab> SITUATION:In Darkness|In Caverns

Creates the situational skills "Stealth (In Darkness)" and "Stealth (In Caverns)".


Tag Name: USEUNTRAINED:x

Variables Used (x): Boolean (efault is YES)

What it does:

Example:

USEUNTRAINED:NO

This skill may not be used if untrained.

.MOD Example (Overwriting):

Initial Skill: Brachiation <tab> USEUNTRAINED:NO

Modified By: Brachiation.MOD <tab> USEUNTRAINED:YES

Is Equivalent To: Brachiation <tab> USEUNTRAINED:YES

The modified "Brachiation" skill can be used untrained.


*** New 5.7.7

Tag Name: VISIBLE:x|y

Variables Used (x): YES (Default)

Variables Used (x): ALWAYS

Variables Used (x): NO

Variables Used (x): DISPLAY

Variables Used (x): GUI

Variables Used (x): EXPORT

Variables Used (x): CSHEET

Variables Used (y): READONLY (Optional)

What it does:

Example:

VISIBLE:YES

Shows the skill name in PCGen and on the Output sheet.

VISIBLE:ALWAYS

Shows the skill name in PCGen and on the Output sheet.

VISIBLE:DISPLAY

Shows the skill name in PCGen but not on the Output sheet.

VISIBLE:GUI

Shows the skill name in PCGen but not on the Output sheet.

VISIBLE:CSHEET

Shows the skill name on the Output sheet but not in PCGen.

VISIBLE:ALWAYS|READONLY

Shows the skill name in PCGen and on the Output sheet but prohibits the user from adding ranks to it.

.MOD Example (Overwriting):

Initial Skill: Brachiation <tab> VISIBLE:EXPORT

Modified By: Brachiation.MOD <tab> VISIBLE:YES

Is Equivalent To: Brachiation <tab> VISIBLE:YES

The modified "Brachiation" skill can be seen throughout the PCGen experience.