Deity Files

The Deity files are used to specify deity pertinent information, such as the domains they grant, what alignments their clerics must be and chosen weapon if they have the War domain.


How to Build a Deity

Information about building deities can be found in Lst File Class Lesson 14: Deities .


Deity File Tag Dictionary


Tag Name: ALIGN:x

Variables Used (x): Text (LG, LN, LE, NG, TN, NE, CG, CN or CE)

What it does:

This is the two letter abbreviated alignment of the deity itself.

Example:

ALIGN:LG

The deity's alignment is Lawful Good.

.MOD Example (Overwriting):

Initial Deity: <deity name> <tab> ALIGN:LG

Modified By: <deity name>.MOD <tab> ALIGN:NG

Is Equivalent To: <deity name> <tab> ALIGN:NG


*** Deprecated 6.05.1 - use FACT

Tag Name: APPEARANCE:x

Variables Used (x): Text (Description of what the Deity looks like

What it does:

This is used for a description of what the deity looks like.

Example:

APPEARANCE:Tall human with dark hair

The deity's description of appearance.

.MOD Example (Overwriting):

Initial Deity: <deity name> <tab> APPEARANCE:Tall human with dark hair

Modified By: <deity name>.MOD <tab> APPEARANCE:Tall human with white hair

Is Equivalent To: <deity name> <tab> APPEARANCE:Tall human with white hair


*** Updated 6.3.0

Tag Name: DEITYWEAP:x|x

Variables Used (x): Text (Weapon Name)

Variables Used (x): ANY

Variables Used (x): .CLEAR

What it does:

Examples:

DEITYWEAP:Sword (Long)

The deity's favored weapon is a "Long Sword".

DEITYWEAP:Longspear|Shortspear|Halfspear

The deity's favored weapon is either a "Longspear", "Shortspear" or "Halfspear".

DEITYWEAP:ANY

The deity's favored weapon can be any weapon.

.MOD Example (Appending):

Initial Deity: <deity name> <tab> DEITYWEAP:Longsword

Modified By: <deity name>.MOD <tab> DEITYWEAP:Scimitar

Is Equivalent To: <deity name> <tab> DEITYWEAP:Longsword|Scimitar


Tag Name: DOMAINS:x,x

Variables Used (x): Text (Domain Name)

Variables Used (x): Text ('ALL')

Variables Used (x): .CLEAR

Variables Used (x): .CLEAR.Text (Domain Name)

What it does:

Examples:

DOMAINS:War,Law,Protection|PREALIGN:LG,NG,TN,CG

The deity grants two of either the "War", "Law" or "Protection" domains, but only if the cleric has one of the listed alignments.

DOMAINS:ALL

The deity grants two of any domains.

.MOD Example (Appending):

Initial Deity: <deity name> <tab> DOMAINS:Law

Modified By: <deity name>.MOD <tab> DOMAINS:Evil

Is Equivalent To: <deity name> <tab> DOMAINS:Law,Evil


*** Deprecated 6.05.1 - use FACTSET

Tag Name: PANTHEON:x|x

Variables Used (x): Text (Pantheon Name)

Variables Used (x): .CLEAR

What it does:

Examples:

PANTHEON:Celtic

The deity belongs to the "Celtic" pantheon.

PANTHEON:Celtic|Elf (Sun)

The deity belongs to the "Celtic" or "Sun Elf" pantheon.

.MOD Example (Appending):

Initial Deity: <deity name> <tab> PANTHEON:Celtic

Modified By: <deity name>.MOD <tab> PANTHEON:Elf

Is Equivalent To: <deity name> <tab> PANTHEON:Celtic|Elf


*** Deprecated 6.05.1 - use FACT

Tag Name: RACE:x|x

Variables Used (x): Text (Race of typical Worshippers)

What it does:

This is used to identify the race of the typical worshippers of a Deity.

Example:

RACE:Dwarf|Gnome

The deity's typical worshippers are Dwarves and Gnomes.

.MOD Example (Appending):

Initial Deity: <deity name> <tab> RACE:Elf

Modified By: <deity name>.MOD <tab> RACE:Halfling

Is Equivalent To: <deity name> <tab> RACE:Elf|Halfling


*** Deprecated 6.05.1 - use FACT

Tag Name: SYMBOL:x

Variables Used (x): Text (Symbol Name)

What it does:

Used on the output sheet to display what the holy symbol is for this deity.

Example:

SYMBOL:A small wooden cross

The deity's symbol is a small wooden cross.

.MOD Example (Overwriting):

Initial Deity: <deity name> <tab> SYMBOL:Knowed Snake

Modified By: <deity name>.MOD <tab> SYMBOL:Frayed Knot

Is Equivalent To: <deity name> <tab> SYMBOL:Frayed Knot


*** Deprecated 6.05.1 - use FACT

Tag Name: TITLE:x

Variables Used (x): Text (The Deity's title)

What it does:

This is used for a the deity's title.

Example:

TITLE:Lord of the Morning

The deity's title.

.MOD Example (Overwriting):

Initial Deity: <deity name> <tab> TITLE:War Bringer

Modified By: <deity name>.MOD <tab> TITLE:The Storm Crow

Is Equivalent To: <deity name> <tab> TITLE:The Storm Crow


*** Deprecated 6.05.1 - use FACT

Tag Name: WORSHIPPERS:x

Variables Used (x): Text (The Deity's typical worshippers)

What it does:

This is used for a the deity's typical worshippers.

Example:

WORSHIPPERS:Fighters and Monks

The deity's typical worshippers.

.MOD Example (Overwriting):

Initial Deity: <deity name> <tab> WORSHIPPERS:Fighters and Monks

Modified By: <deity name>.MOD <tab> WORSHIPPERS:Rogues and Ninjas

Is Equivalent To: <deity name> <tab> WORSHIPPERS:Ronues and Ninjas